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vkd3d-shader/ir: Run validation after flattening control flow constructs.
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Notes:
Henri Verbeet
2024-09-11 15:34:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1058
@ -6668,9 +6668,6 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_structurize);
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
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if (ctx.result < 0)
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return ctx.result;
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}
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else
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{
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@ -6688,14 +6685,13 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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vsir_transform(&ctx, vsir_program_remove_dead_code);
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vsir_transform(&ctx, vsir_program_normalise_combined_samplers);
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL)
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vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
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}
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if (ctx.result < 0)
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return ctx.result;
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if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
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&& (result = vsir_program_flatten_control_flow_constructs(program, &ctx)) < 0)
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return result;
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}
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if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0)
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return result;
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