vkd3d-shader/ir: Run validation after flattening control flow constructs.

This commit is contained in:
Giovanni Mascellani 2024-09-05 20:15:42 +02:00 committed by Henri Verbeet
parent 4b06729be8
commit 5c0d640d18
Notes: Henri Verbeet 2024-09-11 15:34:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1058

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@ -6668,9 +6668,6 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
vsir_transform(&ctx, vsir_program_structurize); vsir_transform(&ctx, vsir_program_structurize);
vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs); vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps); vsir_transform(&ctx, vsir_program_materialize_undominated_ssas_to_temps);
if (ctx.result < 0)
return ctx.result;
} }
else else
{ {
@ -6688,14 +6685,13 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
vsir_transform(&ctx, vsir_program_remove_dead_code); vsir_transform(&ctx, vsir_program_remove_dead_code);
vsir_transform(&ctx, vsir_program_normalise_combined_samplers); vsir_transform(&ctx, vsir_program_normalise_combined_samplers);
if (ctx.result < 0) if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL)
return ctx.result; vsir_transform(&ctx, vsir_program_flatten_control_flow_constructs);
if (compile_info->target_type != VKD3D_SHADER_TARGET_GLSL
&& (result = vsir_program_flatten_control_flow_constructs(program, &ctx)) < 0)
return result;
} }
if (ctx.result < 0)
return ctx.result;
if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0) if ((result = vsir_program_insert_alpha_test(program, message_context)) < 0)
return result; return result;