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vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.
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Notes:
Henri Verbeet
2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
@ -3511,6 +3511,7 @@ static void dump_ir_interlocked(struct vkd3d_string_buffer *buffer, const struct
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[HLSL_INTERLOCKED_CMP_EXCH] = "cmp_exch",
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[HLSL_INTERLOCKED_CMP_EXCH] = "cmp_exch",
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[HLSL_INTERLOCKED_EXCH] = "exch",
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[HLSL_INTERLOCKED_EXCH] = "exch",
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[HLSL_INTERLOCKED_MAX] = "max",
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[HLSL_INTERLOCKED_MAX] = "max",
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[HLSL_INTERLOCKED_MIN] = "min",
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};
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};
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VKD3D_ASSERT(interlocked->op < ARRAY_SIZE(op_names));
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VKD3D_ASSERT(interlocked->op < ARRAY_SIZE(op_names));
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@ -958,6 +958,7 @@ enum hlsl_interlocked_op
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HLSL_INTERLOCKED_CMP_EXCH,
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HLSL_INTERLOCKED_CMP_EXCH,
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HLSL_INTERLOCKED_EXCH,
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HLSL_INTERLOCKED_EXCH,
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HLSL_INTERLOCKED_MAX,
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HLSL_INTERLOCKED_MAX,
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HLSL_INTERLOCKED_MIN,
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};
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};
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/* Represents an interlocked operation.
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/* Represents an interlocked operation.
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@ -5429,7 +5429,7 @@ static bool intrinsic_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op
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/* Interlocked*() functions always take uint for the value parameters,
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/* Interlocked*() functions always take uint for the value parameters,
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* except for InterlockedMax()/InterlockedMin(). */
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* except for InterlockedMax()/InterlockedMin(). */
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if (op == HLSL_INTERLOCKED_MAX)
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if (op == HLSL_INTERLOCKED_MAX || op == HLSL_INTERLOCKED_MIN)
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{
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{
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enum hlsl_base_type val_base_type = val->data_type->e.numeric.type;
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enum hlsl_base_type val_base_type = val->data_type->e.numeric.type;
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@ -5536,6 +5536,12 @@ static bool intrinsic_InterlockedMax(struct hlsl_ctx *ctx,
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return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_MAX, params, loc, "InterlockedMax");
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return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_MAX, params, loc, "InterlockedMax");
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}
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}
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static bool intrinsic_InterlockedMin(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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return intrinsic_interlocked(ctx, HLSL_INTERLOCKED_MIN, params, loc, "InterlockedMin");
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}
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static const struct intrinsic_function
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static const struct intrinsic_function
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{
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{
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const char *name;
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const char *name;
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@ -5555,6 +5561,7 @@ intrinsic_functions[] =
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{"InterlockedCompareStore", 3, true, intrinsic_InterlockedCompareStore},
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{"InterlockedCompareStore", 3, true, intrinsic_InterlockedCompareStore},
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{"InterlockedExchange", 3, true, intrinsic_InterlockedExchange},
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{"InterlockedExchange", 3, true, intrinsic_InterlockedExchange},
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{"InterlockedMax", -1, true, intrinsic_InterlockedMax},
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{"InterlockedMax", -1, true, intrinsic_InterlockedMax},
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{"InterlockedMin", -1, true, intrinsic_InterlockedMin},
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{"abs", 1, true, intrinsic_abs},
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{"abs", 1, true, intrinsic_abs},
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{"acos", 1, true, intrinsic_acos},
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{"acos", 1, true, intrinsic_acos},
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{"all", 1, true, intrinsic_all},
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{"all", 1, true, intrinsic_all},
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@ -10004,6 +10004,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
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[HLSL_INTERLOCKED_AND] = VKD3DSIH_ATOMIC_AND,
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[HLSL_INTERLOCKED_AND] = VKD3DSIH_ATOMIC_AND,
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[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_ATOMIC_CMP_STORE,
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[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_ATOMIC_CMP_STORE,
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[HLSL_INTERLOCKED_MAX] = VKD3DSIH_ATOMIC_UMAX,
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[HLSL_INTERLOCKED_MAX] = VKD3DSIH_ATOMIC_UMAX,
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[HLSL_INTERLOCKED_MIN] = VKD3DSIH_ATOMIC_UMIN,
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};
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};
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static const enum vkd3d_shader_opcode imm_opcodes[] =
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static const enum vkd3d_shader_opcode imm_opcodes[] =
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@ -10013,6 +10014,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
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[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
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[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
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[HLSL_INTERLOCKED_EXCH] = VKD3DSIH_IMM_ATOMIC_EXCH,
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[HLSL_INTERLOCKED_EXCH] = VKD3DSIH_IMM_ATOMIC_EXCH,
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[HLSL_INTERLOCKED_MAX] = VKD3DSIH_IMM_ATOMIC_UMAX,
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[HLSL_INTERLOCKED_MAX] = VKD3DSIH_IMM_ATOMIC_UMAX,
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[HLSL_INTERLOCKED_MIN] = VKD3DSIH_IMM_ATOMIC_UMIN,
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};
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};
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struct hlsl_ir_node *cmp_value = interlocked->cmp_value.node, *value = interlocked->value.node;
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struct hlsl_ir_node *cmp_value = interlocked->cmp_value.node, *value = interlocked->value.node;
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@ -10029,8 +10031,12 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
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{
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{
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if (opcode == VKD3DSIH_ATOMIC_UMAX)
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if (opcode == VKD3DSIH_ATOMIC_UMAX)
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opcode = VKD3DSIH_ATOMIC_IMAX;
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opcode = VKD3DSIH_ATOMIC_IMAX;
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else if (opcode == VKD3DSIH_ATOMIC_UMIN)
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opcode = VKD3DSIH_ATOMIC_IMIN;
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else if (opcode == VKD3DSIH_IMM_ATOMIC_UMAX)
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else if (opcode == VKD3DSIH_IMM_ATOMIC_UMAX)
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opcode = VKD3DSIH_IMM_ATOMIC_IMAX;
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opcode = VKD3DSIH_IMM_ATOMIC_IMAX;
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else if (opcode == VKD3DSIH_IMM_ATOMIC_UMIN)
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opcode = VKD3DSIH_IMM_ATOMIC_IMIN;
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}
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}
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode,
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, opcode,
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@ -4030,7 +4030,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VKD3DSIH_ATOMIC_CMP_STORE:
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case VKD3DSIH_ATOMIC_CMP_STORE:
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case VKD3DSIH_ATOMIC_IADD:
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case VKD3DSIH_ATOMIC_IADD:
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case VKD3DSIH_ATOMIC_IMAX:
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case VKD3DSIH_ATOMIC_IMAX:
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case VKD3DSIH_ATOMIC_IMIN:
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case VKD3DSIH_ATOMIC_UMAX:
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case VKD3DSIH_ATOMIC_UMAX:
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case VKD3DSIH_ATOMIC_UMIN:
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case VKD3DSIH_AND:
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case VKD3DSIH_AND:
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case VKD3DSIH_BREAK:
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case VKD3DSIH_BREAK:
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case VKD3DSIH_CASE:
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case VKD3DSIH_CASE:
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@ -4078,7 +4080,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VKD3DSIH_IMM_ATOMIC_EXCH:
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case VKD3DSIH_IMM_ATOMIC_EXCH:
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case VKD3DSIH_IMM_ATOMIC_IADD:
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case VKD3DSIH_IMM_ATOMIC_IADD:
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case VKD3DSIH_IMM_ATOMIC_IMAX:
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case VKD3DSIH_IMM_ATOMIC_IMAX:
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case VKD3DSIH_IMM_ATOMIC_IMIN:
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case VKD3DSIH_IMM_ATOMIC_UMAX:
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case VKD3DSIH_IMM_ATOMIC_UMAX:
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case VKD3DSIH_IMM_ATOMIC_UMIN:
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case VKD3DSIH_IMUL:
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case VKD3DSIH_IMUL:
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case VKD3DSIH_INE:
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case VKD3DSIH_INE:
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case VKD3DSIH_INEG:
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case VKD3DSIH_INEG:
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@ -66,7 +66,7 @@ size (buffer, 2)
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-3 1
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-3 1
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWBuffer<int> u : register(u2);
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RWBuffer<int> u : register(u2);
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uniform int4 i;
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uniform int4 i;
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@ -80,12 +80,12 @@ void main()
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[test]
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[test]
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uniform 0 int4 1 -3 0 0
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uniform 0 int4 1 -3 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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probe uav 2 (1) ri (-3)
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uniform 0 int4 -3 1 0 0
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uniform 0 int4 -3 1 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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probe uav 2 (1) ri (-3)
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@ -134,7 +134,7 @@ probe uav 1 (9) rui (3)
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probe uav 1 (10) rui (1)
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probe uav 1 (10) rui (1)
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWTexture2D<int> u : register(u2);
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RWTexture2D<int> u : register(u2);
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uniform int4 i;
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uniform int4 i;
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@ -148,12 +148,13 @@ void main()
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[test]
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[test]
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uniform 0 int4 1 -3 0 0
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uniform 0 int4 1 -3 0 0
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todo(sm<6) dispatch 1 1 1
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% SPIR-V compilation currently fails because of the mismatched resource type for u2.
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todo(mvk | vulkan | opengl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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probe uav 2 (1) ri (-3)
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uniform 0 int4 -3 1 0 0
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uniform 0 int4 -3 1 0 0
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todo(sm<6) dispatch 1 1 1
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todo(mvk | vulkan | opengl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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probe uav 2 (1) ri (-3)
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@ -173,7 +174,7 @@ size (buffer, 3)
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% The value fields of InterlockedMax/Min have the same type as the underlying scalar type of dst.
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% The value fields of InterlockedMax/Min have the same type as the underlying scalar type of dst.
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% However, floating point numbers are always converted to signed integers.
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% However, floating point numbers are always converted to signed integers.
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWBuffer<uint> u : register(u1);
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RWBuffer<uint> u : register(u1);
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RWBuffer<int> s : register(u2);
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RWBuffer<int> s : register(u2);
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@ -195,7 +196,7 @@ void main()
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[test]
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[test]
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uniform 0 uint 0xffffffff
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uniform 0 uint 0xffffffff
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uniform 1 float 0x80000000
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uniform 1 float 0x80000000
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 1 (0) rui (0xffffffff)
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probe uav 1 (0) rui (0xffffffff)
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probe uav 1 (1) rui (1)
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probe uav 1 (1) rui (1)
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probe uav 1 (2) rui (0x7fffffff)
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probe uav 1 (2) rui (0x7fffffff)
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