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vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.
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Notes:
Henri Verbeet
2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
@@ -66,7 +66,7 @@ size (buffer, 2)
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-3 1
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWBuffer<int> u : register(u2);
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uniform int4 i;
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@@ -80,12 +80,12 @@ void main()
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[test]
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uniform 0 int4 1 -3 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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uniform 0 int4 -3 1 0 0
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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@@ -134,7 +134,7 @@ probe uav 1 (9) rui (3)
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probe uav 1 (10) rui (1)
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWTexture2D<int> u : register(u2);
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uniform int4 i;
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@@ -148,12 +148,13 @@ void main()
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[test]
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uniform 0 int4 1 -3 0 0
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todo(sm<6) dispatch 1 1 1
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% SPIR-V compilation currently fails because of the mismatched resource type for u2.
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todo(mvk | vulkan | opengl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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uniform 0 int4 -3 1 0 0
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todo(sm<6) dispatch 1 1 1
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todo(mvk | vulkan | opengl | msl) dispatch 1 1 1
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probe uav 2 (0) ri (1)
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probe uav 2 (1) ri (-3)
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@@ -173,7 +174,7 @@ size (buffer, 3)
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% The value fields of InterlockedMax/Min have the same type as the underlying scalar type of dst.
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% However, floating point numbers are always converted to signed integers.
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[compute shader fail(sm<5) todo(sm>=5)]
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[compute shader fail(sm<5)]
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RWBuffer<uint> u : register(u1);
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RWBuffer<int> s : register(u2);
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@@ -195,7 +196,7 @@ void main()
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[test]
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uniform 0 uint 0xffffffff
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uniform 1 float 0x80000000
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todo(sm<6) dispatch 1 1 1
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todo(glsl | msl) dispatch 1 1 1
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probe uav 1 (0) rui (0xffffffff)
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probe uav 1 (1) rui (1)
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probe uav 1 (2) rui (0x7fffffff)
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