vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.

This commit is contained in:
Shaun Ren
2025-01-16 15:48:11 -05:00
committed by Henri Verbeet
parent 63fbe161f2
commit 5b9634a7b7
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 29 additions and 9 deletions

View File

@@ -4030,7 +4030,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_ATOMIC_CMP_STORE:
case VKD3DSIH_ATOMIC_IADD:
case VKD3DSIH_ATOMIC_IMAX:
case VKD3DSIH_ATOMIC_IMIN:
case VKD3DSIH_ATOMIC_UMAX:
case VKD3DSIH_ATOMIC_UMIN:
case VKD3DSIH_AND:
case VKD3DSIH_BREAK:
case VKD3DSIH_CASE:
@@ -4078,7 +4080,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_IMM_ATOMIC_EXCH:
case VKD3DSIH_IMM_ATOMIC_IADD:
case VKD3DSIH_IMM_ATOMIC_IMAX:
case VKD3DSIH_IMM_ATOMIC_IMIN:
case VKD3DSIH_IMM_ATOMIC_UMAX:
case VKD3DSIH_IMM_ATOMIC_UMIN:
case VKD3DSIH_IMUL:
case VKD3DSIH_INE:
case VKD3DSIH_INEG: