vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.

This commit is contained in:
Shaun Ren
2025-01-16 15:48:11 -05:00
committed by Henri Verbeet
parent 63fbe161f2
commit 5b9634a7b7
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
6 changed files with 29 additions and 9 deletions

View File

@@ -3511,6 +3511,7 @@ static void dump_ir_interlocked(struct vkd3d_string_buffer *buffer, const struct
[HLSL_INTERLOCKED_CMP_EXCH] = "cmp_exch",
[HLSL_INTERLOCKED_EXCH] = "exch",
[HLSL_INTERLOCKED_MAX] = "max",
[HLSL_INTERLOCKED_MIN] = "min",
};
VKD3D_ASSERT(interlocked->op < ARRAY_SIZE(op_names));