vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix".

This commit is contained in:
Nikolay Sivov
2023-02-24 11:39:45 +01:00
committed by Alexandre Julliard
parent c61f9f477c
commit 5b5c020ade
Notes: Alexandre Julliard 2023-04-03 22:08:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/109
2 changed files with 34 additions and 1 deletions

View File

@@ -614,6 +614,7 @@ static const char * get_case_insensitive_typename(const char *name)
{
"dword",
"float",
"matrix",
};
unsigned int i;
@@ -2845,7 +2846,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},