vkd3d-shader/hlsl: Store SM4 loads in the vsir program.

This commit is contained in:
Francisco Casas
2024-11-06 21:12:14 -03:00
committed by Henri Verbeet
parent 874ca85a95
commit 5b4af411f5
Notes: Henri Verbeet 2024-11-21 19:34:59 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1253
2 changed files with 75 additions and 55 deletions

View File

@@ -5312,57 +5312,6 @@ static void write_sm4_jump(const struct tpf_compiler *tpf, const struct hlsl_ir_
write_sm4_instruction(tpf, &instr);
}
/* Does this variable's data come directly from the API user, rather than being
* temporary or from a previous shader stage?
* I.e. is it a uniform or VS input? */
static bool var_is_user_input(const struct vkd3d_shader_version *version, const struct hlsl_ir_var *var)
{
if (var->is_uniform)
return true;
return var->is_input_semantic && version->type == VKD3D_SHADER_TYPE_VERTEX;
}
static void write_sm4_load(const struct tpf_compiler *tpf, const struct hlsl_ir_load *load)
{
const struct vkd3d_shader_version *version = &tpf->program->shader_version;
const struct hlsl_type *type = load->node.data_type;
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
sm4_dst_from_node(&instr.dsts[0], &load->node);
instr.dst_count = 1;
VKD3D_ASSERT(hlsl_is_numeric_type(type));
if (type->e.numeric.type == HLSL_TYPE_BOOL && var_is_user_input(version, load->src.var))
{
struct hlsl_constant_value value;
/* Uniform bools can be specified as anything, but internal bools always
* have 0 for false and ~0 for true. Normalize that here. */
instr.opcode = VKD3D_SM4_OP_MOVC;
sm4_src_from_deref(tpf, &instr.srcs[0], &load->src, instr.dsts[0].write_mask, &instr);
memset(&value, 0xff, sizeof(value));
sm4_src_from_constant_value(&instr.srcs[1], &value, type->dimx, instr.dsts[0].write_mask);
memset(&value, 0, sizeof(value));
sm4_src_from_constant_value(&instr.srcs[2], &value, type->dimx, instr.dsts[0].write_mask);
instr.src_count = 3;
}
else
{
instr.opcode = VKD3D_SM4_OP_MOV;
sm4_src_from_deref(tpf, &instr.srcs[0], &load->src, instr.dsts[0].write_mask, &instr);
instr.src_count = 1;
}
write_sm4_instruction(tpf, &instr);
}
static void write_sm4_loop(struct tpf_compiler *tpf, const struct hlsl_ir_loop *loop)
{
struct sm4_instruction instr =
@@ -5769,10 +5718,6 @@ static void write_sm4_block(struct tpf_compiler *tpf, const struct hlsl_block *b
write_sm4_jump(tpf, hlsl_ir_jump(instr));
break;
case HLSL_IR_LOAD:
write_sm4_load(tpf, hlsl_ir_load(instr));
break;
case HLSL_IR_RESOURCE_LOAD:
write_sm4_resource_load(tpf, hlsl_ir_resource_load(instr));
break;