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vkd3d-shader/hlsl: Split hlsl_sm4_write().
Similarly to the already done split from
HLSL IR -> d3dbc
to
HLSL IR -> vsir -> d3bc
we now start splitting the
HLSL IR -> tpf
translation into
HLSL IR -> vsir -> tpf
So hlsl_sm4_write is split into two functions, sm4_generate_vsir() and
tpf_compile().
This translation should be completed once tpf_compile() no longer needs
the hlsl_ctx and entry_func parameters.
This commit is contained in:
committed by
Henri Verbeet
parent
3601397703
commit
5b21cc67f1
Notes:
Henri Verbeet
2024-10-16 21:46:52 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1152
@@ -1633,7 +1633,10 @@ bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
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struct hlsl_ctx *ctx, const struct hlsl_semantic *hlsl_semantic, bool output);
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bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, enum vkd3d_shader_register_type *type, bool *has_idx);
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int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
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int tpf_compile(struct vsir_program *program, uint64_t config_flags,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
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struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
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