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vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr() allows the intrinsic to work with matrices. Otherwise we get: E5017: Aborting due to not yet implemented feature: Copying from unsupported node type. because an HLSL_IR_EXPR reaches split_matrix_copies().
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Notes:
Alexandre Julliard
2023-01-11 22:39:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/53
@ -2661,16 +2661,15 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
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if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
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if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
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return false;
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return false;
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if (!(log = hlsl_new_unary_expr(ctx, HLSL_OP1_LOG2, params->args[0], *loc)))
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if (!(log = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_LOG2, params->args[0], loc)))
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return false;
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return false;
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list_add_tail(params->instrs, &log->entry);
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if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, params->args[1], log, loc)))
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if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, params->args[1], log, loc)))
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return false;
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return false;
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if (!(exp = hlsl_new_unary_expr(ctx, HLSL_OP1_EXP2, mul, *loc)))
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if (!(exp = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_EXP2, mul, loc)))
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return false;
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return false;
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list_add_tail(params->instrs, &exp->entry);
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return true;
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return true;
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}
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}
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@ -10,7 +10,7 @@ draw quad
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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float4 main() : sv_target
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{
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float2x3 a = {1, 2, 3, 4, 5, 6};
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@ -21,8 +21,8 @@ float4 main() : sv_target
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}
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}
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[test]
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[test]
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todo draw quad
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draw quad
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todo probe all rgba (1.0, 32.0, 256.0, 125.0)
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probe all rgba (1.0, 32.0, 256.0, 125.0) 2
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[pixel shader fail]
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[pixel shader fail]
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