vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().

Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr()
allows the intrinsic to work with matrices.

Otherwise we get:

E5017: Aborting due to not yet implemented feature: Copying from unsupported node type.

because an HLSL_IR_EXPR reaches split_matrix_copies().
This commit is contained in:
Francisco Casas
2022-11-07 19:20:01 -03:00
committed by Alexandre Julliard
parent 6770ecbdf4
commit 5b1030e0cb
Notes: Alexandre Julliard 2023-01-11 22:39:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/53
2 changed files with 6 additions and 7 deletions

View File

@@ -10,7 +10,7 @@ draw quad
probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
float2x3 a = {1, 2, 3, 4, 5, 6};
@@ -21,8 +21,8 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (1.0, 32.0, 256.0, 125.0)
draw quad
probe all rgba (1.0, 32.0, 256.0, 125.0) 2
[pixel shader fail]