vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.

This commit is contained in:
Shaun Ren
2025-03-14 18:17:29 -04:00
committed by Henri Verbeet
parent c8c1e270e0
commit 5b06fe83df
Notes: Henri Verbeet 2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
6 changed files with 30 additions and 13 deletions

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@@ -10831,8 +10831,20 @@ static bool sm4_generate_vsir_instr_resource_store(struct hlsl_ctx *ctx,
if (store->store_type != HLSL_RESOURCE_STORE)
{
hlsl_fixme(ctx, &instr->loc, "Stream output operations.");
return false;
enum vkd3d_shader_opcode opcode = store->store_type == HLSL_RESOURCE_STREAM_APPEND
? VKD3DSIH_EMIT : VKD3DSIH_CUT;
VKD3D_ASSERT(!store->value.node && !store->coords.node);
VKD3D_ASSERT(store->resource.var->regs[HLSL_REGSET_STREAM_OUTPUTS].allocated);
if (store->resource.var->regs[HLSL_REGSET_STREAM_OUTPUTS].index)
{
hlsl_fixme(ctx, &instr->loc, "Stream output operation with a nonzero stream index.");
return false;
}
ins = generate_vsir_add_program_instruction(ctx, program, &store->node.loc, opcode, 0, 0);
return !!ins;
}
if (!store->resource.var->is_uniform)

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@@ -4165,6 +4165,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_BREAK:
case VKD3DSIH_CASE:
case VKD3DSIH_CONTINUE:
case VKD3DSIH_CUT:
case VKD3DSIH_DEFAULT:
case VKD3DSIH_DISCARD:
case VKD3DSIH_DIV:
@@ -4178,6 +4179,7 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
case VKD3DSIH_DSY_COARSE:
case VKD3DSIH_DSY_FINE:
case VKD3DSIH_ELSE:
case VKD3DSIH_EMIT:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_ENDSWITCH:

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@@ -598,7 +598,7 @@ void main(point gs_data vin[1], inout TriangleStream<gs_data> vout1, inout Trian
}
% An output stream is only validated when it is used.
[geometry shader todo]
[geometry shader]
struct gs_data
{
float4 pos : SV_POSITION;
@@ -650,7 +650,7 @@ void main(point gs_data vin[1], inout PointStream<gs_data> vout1, inout PointStr
}
% Max vertex count * output data component count must be less than or equal to 1024.
[geometry shader todo]
[geometry shader]
struct gs_data
{
float2 x : X;
@@ -675,7 +675,7 @@ void main(point gs_data vin[1], inout PointStream<gs_data> vout)
}
% The component count of the output is used, not its allocated register size.
[geometry shader todo]
[geometry shader]
struct gs_data
{
float2 x : X; // Allocates to o0.xy

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@@ -22,7 +22,7 @@ void main(in struct vs_data vs_input, out struct vs_data vs_output)
vs_output.color = vs_input.color;
}
[geometry shader todo]
[geometry shader]
struct gs_data
{
float4 pos : SV_POSITION;
@@ -60,9 +60,9 @@ float4 main(struct ps_data ps_input) : SV_Target
}
[test]
todo(sm<6) draw point list 1
todo(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
todo(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)
todo(msl) draw point list 1
probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)

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@@ -191,7 +191,7 @@ float4 main(patch_constant_data input, InputPatch<data, 2> patch) : POSITION
return 0;
}
[geometry shader fail(sm<5) todo(sm>=5)]
[geometry shader fail(sm<5)]
struct data
{
float4 val : VAL;

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@@ -922,6 +922,9 @@ static GLenum get_topology_gl(D3D_PRIMITIVE_TOPOLOGY topology)
{
switch (topology)
{
case D3D_PRIMITIVE_TOPOLOGY_POINTLIST:
return GL_POINTS;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
return GL_TRIANGLES;