vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.

This commit is contained in:
Shaun Ren
2025-03-14 18:17:29 -04:00
committed by Henri Verbeet
parent c8c1e270e0
commit 5b06fe83df
Notes: Henri Verbeet 2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
6 changed files with 30 additions and 13 deletions

View File

@@ -922,6 +922,9 @@ static GLenum get_topology_gl(D3D_PRIMITIVE_TOPOLOGY topology)
{
switch (topology)
{
case D3D_PRIMITIVE_TOPOLOGY_POINTLIST:
return GL_POINTS;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
return GL_TRIANGLES;