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vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.
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Notes:
Henri Verbeet
2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
@@ -191,7 +191,7 @@ float4 main(patch_constant_data input, InputPatch<data, 2> patch) : POSITION
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return 0;
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}
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[geometry shader fail(sm<5) todo(sm>=5)]
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[geometry shader fail(sm<5)]
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struct data
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{
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float4 val : VAL;
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