vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.

This commit is contained in:
Shaun Ren
2025-03-14 18:17:29 -04:00
committed by Henri Verbeet
parent c8c1e270e0
commit 5b06fe83df
Notes: Henri Verbeet 2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
6 changed files with 30 additions and 13 deletions

View File

@@ -191,7 +191,7 @@ float4 main(patch_constant_data input, InputPatch<data, 2> patch) : POSITION
return 0;
}
[geometry shader fail(sm<5) todo(sm>=5)]
[geometry shader fail(sm<5)]
struct data
{
float4 val : VAL;