vkd3d-shader/hlsl: Generate vsir instructions for stream output operations.

This commit is contained in:
Shaun Ren
2025-03-14 18:17:29 -04:00
committed by Henri Verbeet
parent c8c1e270e0
commit 5b06fe83df
Notes: Henri Verbeet 2025-05-05 15:28:21 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1473
6 changed files with 30 additions and 13 deletions

View File

@@ -22,7 +22,7 @@ void main(in struct vs_data vs_input, out struct vs_data vs_output)
vs_output.color = vs_input.color;
}
[geometry shader todo]
[geometry shader]
struct gs_data
{
float4 pos : SV_POSITION;
@@ -60,9 +60,9 @@ float4 main(struct ps_data ps_input) : SV_Target
}
[test]
todo(sm<6) draw point list 1
todo(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
todo(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)
todo(msl) draw point list 1
probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
todo(opengl & llvmpipe | mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)