vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.

This commit is contained in:
Giovanni Mascellani 2024-07-29 22:43:21 +02:00 committed by Henri Verbeet
parent ba381497cc
commit 5af138b247
Notes: Henri Verbeet 2024-07-30 16:38:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/970

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@ -288,7 +288,7 @@ void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksu
const uint8_t *ptr = dxbc; const uint8_t *ptr = dxbc;
struct md5_ctx ctx; struct md5_ctx ctx;
assert(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT); VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT; ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT; size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;