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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
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Henri Verbeet
2024-07-30 16:38:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/970
@ -288,7 +288,7 @@ void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksu
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const uint8_t *ptr = dxbc;
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const uint8_t *ptr = dxbc;
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struct md5_ctx ctx;
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struct md5_ctx ctx;
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assert(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
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VKD3D_ASSERT(size > DXBC_CHECKSUM_SKIP_BYTE_COUNT);
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ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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ptr += DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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size -= DXBC_CHECKSUM_SKIP_BYTE_COUNT;
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