tests/hlsl: Add a constant folding test for round().

This commit is contained in:
Henri Verbeet
2025-09-03 20:55:30 +02:00
parent 23ee29a953
commit 5a8a2bb15f
Notes: Henri Verbeet 2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716

View File

@@ -44,3 +44,14 @@ float4 main() : sv_target
uniform 0 float4 -1 0 2 10
draw quad
todo(msl & sm>=6) probe (0, 0) f32(-1.0, 0.0, 2.0, 10.0) 4
[pixel shader]
float4 main() : sv_target
{
return round(float4(-1.5, -0.5, 0.5, 1.5));
}
[test]
draw quad
if(sm<6) todo(sm>=4) probe (0, 0) f32(-1.0, 0.0, 1.0, 2.0)
if(sm>=6) probe (0, 0) f32(-2.0, -0.0, 0.0, 2.0)