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tests/hlsl: Add a constant folding test for round().
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Notes:
Henri Verbeet
2025-09-09 15:10:32 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1716
@@ -44,3 +44,14 @@ float4 main() : sv_target
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uniform 0 float4 -1 0 2 10
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uniform 0 float4 -1 0 2 10
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draw quad
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draw quad
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todo(msl & sm>=6) probe (0, 0) f32(-1.0, 0.0, 2.0, 10.0) 4
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todo(msl & sm>=6) probe (0, 0) f32(-1.0, 0.0, 2.0, 10.0) 4
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[pixel shader]
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float4 main() : sv_target
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{
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return round(float4(-1.5, -0.5, 0.5, 1.5));
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}
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[test]
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draw quad
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if(sm<6) todo(sm>=4) probe (0, 0) f32(-1.0, 0.0, 1.0, 2.0)
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if(sm>=6) probe (0, 0) f32(-2.0, -0.0, 0.0, 2.0)
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