vkd3d-shader/dxil: Implement DX intrinsic TextureGather.

This commit is contained in:
Conor McCarthy
2024-02-26 15:26:40 +10:00
committed by Alexandre Julliard
parent 8337b99a2c
commit 5a6fd010ac
Notes: Alexandre Julliard 2024-03-11 23:05:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/677
3 changed files with 77 additions and 14 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.1, 0.2, 0.2, 0.1)
@@ -37,7 +37,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.1, 0.1, 0.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.2, 0.2, 0.1, 0.1)
@@ -69,7 +69,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.1, 0.1, 0.0, 0.0)
@@ -83,7 +83,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.5, 0.0, 0.5, 0.0)
@@ -97,7 +97,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.4, 0.0, 0.4)
@@ -113,5 +113,5 @@ float4 main() : sv_target
[test]
uniform 0 int4 1 0 0 0
todo(sm>=6) draw quad
draw quad
probe all rgba (0.1, 0.2, 0.2, 0.1)