vkd3d-shader/ir: Move icbs from struct vkd3d_shader_instruction_array to struct vsir_program.

This commit is contained in:
Francisco Casas
2025-09-12 15:11:31 -03:00
committed by Henri Verbeet
parent 32e64cafa5
commit 5a563ce05d
Notes: Henri Verbeet 2025-09-17 12:56:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1725
4 changed files with 17 additions and 18 deletions

View File

@@ -851,7 +851,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
icb->element_count = icb_size / VKD3D_VEC4_SIZE;
icb->is_null = false;
memcpy(icb->data, tokens, sizeof(*tokens) * icb_size);
shader_instruction_array_add_icb(&priv->program->instructions, icb);
vsir_program_add_icb(priv->program, icb);
ins->declaration.icb = icb;
}