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vkd3d-shader/hlsl: Move the base type equality case in expr_common_base_type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -916,6 +916,9 @@ static enum hlsl_base_type expr_common_base_type(enum hlsl_base_type t1, enum hl
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};
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};
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int t1_idx = -1, t2_idx = -1, i;
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int t1_idx = -1, t2_idx = -1, i;
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if (t1 == t2)
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return t1;
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for (i = 0; i < ARRAY_SIZE(types); ++i)
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for (i = 0; i < ARRAY_SIZE(types); ++i)
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{
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{
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/* Always convert away from HLSL_TYPE_HALF */
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/* Always convert away from HLSL_TYPE_HALF */
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@ -981,10 +984,7 @@ static struct hlsl_type *expr_common_type(struct hlsl_ctx *ctx, struct hlsl_type
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return NULL;
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return NULL;
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}
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}
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if (t1->base_type == t2->base_type)
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base = expr_common_base_type(t1->base_type, t2->base_type);
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base = t1->base_type;
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else
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base = expr_common_base_type(t1->base_type, t2->base_type);
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if (t1->dimx == 1 && t1->dimy == 1)
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if (t1->dimx == 1 && t1->dimy == 1)
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{
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{
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