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https://gitlab.winehq.org/wine/vkd3d.git
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tests: Test alpha test.
This commit is contained in:
parent
7e868f1f4b
commit
5a53b73995
Notes:
Henri Verbeet
2024-07-11 17:16:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/870
@ -48,6 +48,7 @@ vkd3d_cross_tests = \
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vkd3d_shader_tests = \
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vkd3d_shader_tests = \
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tests/hlsl/abs.shader_test \
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tests/hlsl/abs.shader_test \
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tests/hlsl/all.shader_test \
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tests/hlsl/all.shader_test \
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tests/hlsl/alpha-test.shader_test \
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tests/hlsl/angle-unit.shader_test \
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tests/hlsl/angle-unit.shader_test \
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tests/hlsl/annotations.shader_test \
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tests/hlsl/annotations.shader_test \
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tests/hlsl/any.shader_test \
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tests/hlsl/any.shader_test \
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78
tests/hlsl/alpha-test.shader_test
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78
tests/hlsl/alpha-test.shader_test
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@ -0,0 +1,78 @@
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% Testing equality comparison is a bit tricky here. The alpha test ref is
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% fed through a UNORM in d3d, so we can only pass a value that's a multiple of
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% 1/255 from 0 to 1. While we can quantize to an integer from 0-255, dividing
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% back down by 255 yields slightly inconsistent results. Fortunately, testing
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% 1.0 works and is a lot more reliable.
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[require]
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shader model < 4.0
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[vertex shader]
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void main(inout float4 pos : position, out float alpha : texcoord)
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{
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alpha = pos.x;
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}
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[pixel shader]
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float4 main(float alpha : texcoord) : sv_target
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{
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return float4(0, 1, 0, floor((alpha + 1) * 2 + 0.5) / 2);
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}
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[test]
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alpha test always
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (0, 1, 0, 0.5)
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probe (320, 0) rgba (0, 1, 0, 1.0)
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probe (480, 0) rgba (0, 1, 0, 1.5)
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alpha test equal 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (1, 0, 0, 1)
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probe (320, 0) rgba (0, 1, 0, 1.0)
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probe (480, 0) rgba (1, 0, 0, 1)
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alpha test not equal 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (0, 1, 0, 0.5)
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probe (320, 0) rgba (1, 0, 0, 1)
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probe (480, 0) rgba (0, 1, 0, 1.5)
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alpha test greater 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (1, 0, 0, 1)
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probe (320, 0) rgba (1, 0, 0, 1)
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probe (480, 0) rgba (0, 1, 0, 1.5)
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alpha test greater equal 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (1, 0, 0, 1)
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probe (320, 0) rgba (0, 1, 0, 1.0)
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probe (480, 0) rgba (0, 1, 0, 1.5)
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alpha test less equal 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (0, 1, 0, 0.5)
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probe (320, 0) rgba (0, 1, 0, 1.0)
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probe (480, 0) rgba (1, 0, 0, 1)
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alpha test less 1.0
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (0, 1, 0, 0.5)
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probe (320, 0) rgba (1, 0, 0, 1)
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probe (480, 0) rgba (1, 0, 0, 1)
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alpha test never
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clear rtv 0 1 0 0 1
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draw quad
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probe (160, 0) rgba (1, 0, 0, 1)
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probe (320, 0) rgba (1, 0, 0, 1)
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probe (480, 0) rgba (1, 0, 0, 1)
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@ -394,7 +394,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
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fatal_error("Unknown format '%s'.\n", line);
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fatal_error("Unknown format '%s'.\n", line);
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}
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}
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static D3D12_COMPARISON_FUNC parse_comparison_func(const char *line)
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static D3D12_COMPARISON_FUNC parse_comparison_func(const char *line, const char **rest)
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{
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{
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static const struct
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static const struct
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{
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{
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@ -416,7 +416,7 @@ static D3D12_COMPARISON_FUNC parse_comparison_func(const char *line)
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for (i = 0; i < ARRAY_SIZE(funcs); ++i)
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for (i = 0; i < ARRAY_SIZE(funcs); ++i)
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{
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{
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if (match_string(line, funcs[i].string, &line))
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if (match_string(line, funcs[i].string, rest))
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return funcs[i].func;
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return funcs[i].func;
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}
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}
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@ -483,7 +483,7 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
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else if (match_string(line, "comparison", &line))
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else if (match_string(line, "comparison", &line))
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{
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{
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sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
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sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
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sampler->func = parse_comparison_func(line);
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sampler->func = parse_comparison_func(line, &line);
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return;
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return;
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}
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}
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else
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else
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@ -868,6 +868,8 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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if (sscanf(line, "%u %f %f %f %f", &slot, &v.x, &v.y, &v.z, &v.w) < 5)
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if (sscanf(line, "%u %f %f %f %f", &slot, &v.x, &v.y, &v.z, &v.w) < 5)
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fatal_error("Malformed rtv clear arguments '%s'.\n", line);
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fatal_error("Malformed rtv clear arguments '%s'.\n", line);
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set_default_target(runner);
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if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot)))
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if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot)))
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fatal_error("Resource not found.\n");
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fatal_error("Resource not found.\n");
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runner->ops->clear(runner, resource, &v);
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runner->ops->clear(runner, resource, &v);
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@ -886,7 +888,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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}
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}
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else if (match_string(line, "depth", &line))
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else if (match_string(line, "depth", &line))
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{
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{
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runner->depth_func = parse_comparison_func(line);
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runner->depth_func = parse_comparison_func(line, &line);
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}
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}
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else if (match_string(line, "draw quad", &line))
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else if (match_string(line, "draw quad", &line))
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{
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{
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@ -1247,6 +1249,12 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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read_uint(&line, &sample_mask, false);
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read_uint(&line, &sample_mask, false);
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runner->sample_mask = sample_mask;
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runner->sample_mask = sample_mask;
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}
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}
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else if (match_string(line, "alpha test", &line))
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{
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runner->alpha_test_func = (enum vkd3d_shader_comparison_func)parse_comparison_func(line, &line);
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runner->alpha_test_ref = strtof(line, &rest);
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line = rest;
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}
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else
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else
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{
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{
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fatal_error("Unknown test directive '%s'.\n", line);
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fatal_error("Unknown test directive '%s'.\n", line);
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@ -1636,6 +1644,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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runner->caps = caps;
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runner->caps = caps;
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runner->minimum_shader_model = caps->minimum_shader_model;
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runner->minimum_shader_model = caps->minimum_shader_model;
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runner->maximum_shader_model = caps->maximum_shader_model;
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runner->maximum_shader_model = caps->maximum_shader_model;
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runner->alpha_test_func = VKD3D_SHADER_COMPARISON_FUNC_ALWAYS;
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runner->sample_mask = ~0u;
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runner->sample_mask = ~0u;
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@ -197,6 +197,9 @@ struct shader_runner
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unsigned int compile_options;
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unsigned int compile_options;
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D3D12_COMPARISON_FUNC depth_func;
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D3D12_COMPARISON_FUNC depth_func;
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enum vkd3d_shader_comparison_func alpha_test_func;
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float alpha_test_ref;
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};
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};
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struct shader_runner_ops
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struct shader_runner_ops
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@ -326,7 +326,15 @@ static bool d3d9_runner_dispatch(struct shader_runner *r, unsigned int x, unsign
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static void d3d9_runner_clear(struct shader_runner *r, struct resource *resource, const struct vec4 *clear_value)
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static void d3d9_runner_clear(struct shader_runner *r, struct resource *resource, const struct vec4 *clear_value)
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{
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{
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fatal_error("Clears are not implemented.\n");
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struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
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unsigned int colour;
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HRESULT hr;
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colour = vkd3d_make_u32(vkd3d_make_u16(clear_value->z * 255.0, clear_value->y * 255.0),
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vkd3d_make_u16(clear_value->x * 255.0, clear_value->w * 255.0));
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hr = IDirect3DDevice9_ColorFill(runner->device, d3d9_resource(resource)->surface, NULL, colour);
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ok(hr == S_OK, "Got hr %#lx.\n", hr);
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}
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}
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static bool d3d9_runner_draw(struct shader_runner *r,
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static bool d3d9_runner_draw(struct shader_runner *r,
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@ -448,6 +456,15 @@ static bool d3d9_runner_draw(struct shader_runner *r,
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ok(hr == D3D_OK, "Failed to set sampler state, hr %#lx.\n", hr);
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ok(hr == D3D_OK, "Failed to set sampler state, hr %#lx.\n", hr);
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}
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}
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, TRUE);
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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/* The members of enum vkd3d_shader_parameter_alpha_test_func are
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* compatible with D3DCMPFUNC. */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, runner->r.alpha_test_func);
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAREF, runner->r.alpha_test_ref * 255.0);
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ok(hr == D3D_OK, "Failed to set render state, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
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ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);
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ok(hr == D3D_OK, "Failed to create vertex declaration, hr %#lx.\n", hr);
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hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);
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hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);
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@ -443,6 +443,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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{
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{
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struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO};
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struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO};
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_parameter_info parameter_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO};
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struct vkd3d_shader_hlsl_source_info hlsl_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO};
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struct vkd3d_shader_hlsl_source_info hlsl_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
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@ -450,7 +451,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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enum vkd3d_shader_spirv_extension spirv_extensions[2];
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enum vkd3d_shader_spirv_extension spirv_extensions[2];
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_resource_binding *binding;
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struct vkd3d_shader_compile_option options[3];
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struct vkd3d_shader_compile_option options[3];
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struct vkd3d_shader_parameter parameters[1];
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struct vkd3d_shader_parameter1 parameters[3];
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_compile_option *option;
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unsigned int i, compile_options;
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unsigned int i, compile_options;
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char profile[7];
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char profile[7];
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@ -594,6 +595,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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binding->binding.count = 1;
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binding->binding.count = 1;
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}
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}
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interface_info.next = ¶meter_info;
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interface_info.bindings = bindings;
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interface_info.bindings = bindings;
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interface_info.push_constant_buffer_count = 1;
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interface_info.push_constant_buffer_count = 1;
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@ -604,12 +606,22 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour
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parameters[0].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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parameters[0].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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parameters[0].u.immediate_constant.u.u32 = runner->r.sample_count;
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parameters[0].u.immediate_constant.u.u32 = runner->r.sample_count;
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spirv_info.parameter_count = ARRAY_SIZE(parameters);
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parameters[1].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC;
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spirv_info.parameters = parameters;
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parameters[1].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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parameters[1].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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parameters[1].u.immediate_constant.u.u32 = runner->r.alpha_test_func;
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parameters[2].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF;
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parameters[2].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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parameters[2].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
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parameters[2].u.immediate_constant.u.f32 = runner->r.alpha_test_ref;
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parameter_info.parameter_count = ARRAY_SIZE(parameters);
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parameter_info.parameters = parameters;
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if (!strcmp(type, "vs"))
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if (!strcmp(type, "vs"))
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{
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{
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interface_info.next = &runner->vs_signatures;
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parameter_info.next = &runner->vs_signatures;
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runner->vs_signatures.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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runner->vs_signatures.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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runner->vs_signatures.next = NULL;
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runner->vs_signatures.next = NULL;
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