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vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
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committed by
Henri Verbeet
parent
f50b20ddd6
commit
5a513ffcec
Notes:
Henri Verbeet
2024-11-05 20:06:25 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1247
@@ -1,7 +1,7 @@
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[require]
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shader model < 3.0
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[vertex shader fail todo]
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[vertex shader fail]
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void main(float4 pos : position, out float2 fog : fog, out float4 out_pos : sv_position)
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{
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fog = 0.5;
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