vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.

This commit is contained in:
Elizabeth Figura
2024-11-04 22:33:13 -06:00
committed by Henri Verbeet
parent f50b20ddd6
commit 5a513ffcec
Notes: Henri Verbeet 2024-11-05 20:06:25 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1247
2 changed files with 5 additions and 1 deletions

View File

@@ -1,7 +1,7 @@
[require]
shader model < 3.0
[vertex shader fail todo]
[vertex shader fail]
void main(float4 pos : position, out float2 fog : fog, out float4 out_pos : sv_position)
{
fog = 0.5;