vkd3d-shader/hlsl: Implement output SV_Coverage.

This commit is contained in:
Elizabeth Figura
2024-06-18 23:52:38 -05:00
committed by Henri Verbeet
parent 71a3d55e8c
commit 59f770214a
Notes: Henri Verbeet 2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
3 changed files with 14 additions and 8 deletions

View File

@@ -5,7 +5,7 @@ shader model >= 4.1
format r32g32b32a32 float
size (2dms, 4, 640, 480)
[pixel shader todo]
[pixel shader]
float4 main(out uint sample_mask : SV_Coverage) : SV_Target
{
sample_mask = 0x5;
@@ -13,11 +13,12 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
}
[test]
todo(sm<6) draw quad
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo(sm<6) draw quad
todo(glsl) draw quad
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)