mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Implement output SV_Coverage.
This commit is contained in:
committed by
Henri Verbeet
parent
71a3d55e8c
commit
59f770214a
Notes:
Henri Verbeet
2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
@@ -2762,6 +2762,7 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_OUTPUT, true},
|
||||
{"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_SAMPLEMASK, false},
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
|
||||
@@ -2817,6 +2818,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
|
||||
{"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_COVERAGE},
|
||||
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
|
||||
{"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},
|
||||
|
Reference in New Issue
Block a user