vkd3d-shader/hlsl: Implement output SV_Coverage.

This commit is contained in:
Elizabeth Figura
2024-06-18 23:52:38 -05:00
committed by Henri Verbeet
parent 71a3d55e8c
commit 59f770214a
Notes: Henri Verbeet 2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
3 changed files with 14 additions and 8 deletions

View File

@@ -2762,6 +2762,7 @@ bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_sem
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_DEPTHOUT, false},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_OUTPUT, true},
{"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, VKD3DSPR_SAMPLEMASK, false},
};
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
@@ -2817,6 +2818,7 @@ bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semant
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
{"sv_coverage", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_COVERAGE},
{"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
{"sv_vertexid", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_VERTEX_ID},