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libs/vkd3d: Use PRIx64 to print 64-bit integers.
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@@ -239,9 +239,8 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
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VkMemoryAllocateInfo allocate_info;
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VkResult vr;
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TRACE("Memory requirements: size %s, alignment %s.\n",
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debugstr_uint64(memory_requirements->size),
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debugstr_uint64(memory_requirements->alignment));
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TRACE("Memory requirements: size %#"PRIx64", alignment %#"PRIx64".\n",
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memory_requirements->size, memory_requirements->alignment);
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allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocate_info.pNext = NULL;
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