diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 66cbfe1f..8fd8a742 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -8054,7 +8054,7 @@ static void vsir_validate_signature_element(struct validation_context *ctx, enum vkd3d_tessellator_domain expected_tess_domain = VKD3D_TESSELLATOR_DOMAIN_INVALID; const char *signature_type_name = signature_type_names[signature_type]; const struct signature_element *element = &signature->elements[idx]; - bool integer_type = false, is_outer = false; + bool integer_type = false, is_outer = false, is_gs_output; unsigned int semantic_index_max = 0; if (element->register_count == 0) @@ -8067,6 +8067,13 @@ static void vsir_validate_signature_element(struct validation_context *ctx, "element %u of %s signature: Invalid register index %u and count %u.", idx, signature_type_name, element->register_index, element->register_count); + is_gs_output = ctx->program->shader_version.type == VKD3D_SHADER_TYPE_GEOMETRY + && signature_type == SIGNATURE_TYPE_OUTPUT; + if (element->stream_index >= VKD3D_MAX_STREAM_COUNT || (element->stream_index != 0 && !is_gs_output)) + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, + "element %u of %s signature: Invalid stream index %u.", + idx, signature_type_name, element->stream_index); + if (element->mask == 0 || (element->mask & ~0xf)) validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE, "element %u of %s signature: Invalid mask %#x.", idx, signature_type_name, element->mask); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c25c0041..75c8430a 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -62,6 +62,8 @@ #define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_UINT64 + 1) #define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1) +#define VKD3D_MAX_STREAM_COUNT 4 + enum vkd3d_shader_error { VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1,