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vkd3d-shader/glsl: Accept and ignore the REFACTORING_ALLOWED global flag.
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committed by
Henri Verbeet
parent
215dfe0450
commit
5998723e7c
Notes:
Henri Verbeet
2025-06-02 21:02:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1527
@@ -2313,7 +2313,7 @@ static void shader_glsl_handle_global_flags(struct vkd3d_string_buffer *buffer,
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flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
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}
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if (flags)
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if (flags & ~VKD3DSGF_REFACTORING_ALLOWED)
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled global flags %#"PRIx64".", (uint64_t)flags);
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}
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