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vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
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Notes:
Alexandre Julliard
2023-09-25 22:27:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/320
@ -452,7 +452,7 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section,
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{
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struct shader_signature *is = ctx;
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if (section->tag != TAG_ISGN)
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if (section->tag != TAG_ISGN && section->tag != TAG_ISG1)
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return VKD3D_OK;
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if (is->elements)
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