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vkd3d-shader/dxil: Implement the DXIL GEP instruction.
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committed by
Alexandre Julliard
parent
a0f5d70792
commit
59730ecfd8
Notes:
Alexandre Julliard
2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
@@ -814,6 +814,8 @@ struct vkd3d_shader_register_index
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{
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const struct vkd3d_shader_src_param *rel_addr;
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unsigned int offset;
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/* address is known to fall within the object (for optimisation) */
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bool is_in_bounds;
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};
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struct vkd3d_shader_register
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