vkd3d-shader/dxil: Implement the DXIL GEP instruction.

This commit is contained in:
Conor McCarthy
2023-11-13 16:52:45 +10:00
committed by Alexandre Julliard
parent a0f5d70792
commit 59730ecfd8
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
3 changed files with 120 additions and 0 deletions

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@@ -814,6 +814,8 @@ struct vkd3d_shader_register_index
{
const struct vkd3d_shader_src_param *rel_addr;
unsigned int offset;
/* address is known to fall within the object (for optimisation) */
bool is_in_bounds;
};
struct vkd3d_shader_register