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vkd3d-shader/ir: Lower UDIV to UDIV_SIMPLE and UREM.
This commit is contained in:
committed by
Henri Verbeet
parent
82ef9bf2e5
commit
596f02210d
Notes:
Henri Verbeet
2025-06-25 17:09:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1603
@@ -1167,6 +1167,83 @@ static enum vkd3d_result vsir_program_lower_imul(struct vsir_program *program,
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static enum vkd3d_result vsir_program_lower_udiv(struct vsir_program *program,
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struct vkd3d_shader_instruction *udiv, struct vsir_transformation_context *ctx)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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size_t pos = udiv - instructions->elements;
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struct vkd3d_shader_instruction *ins, *mov;
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unsigned int count = 2;
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if (udiv->dst_count != 2)
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{
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vkd3d_shader_error(ctx->message_context, &udiv->location,
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VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT,
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"Internal compiler error: invalid destination count %u for UDIV.",
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udiv->dst_count);
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return VKD3D_ERROR;
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}
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if (udiv->dst[0].reg.type != VKD3DSPR_NULL)
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++count;
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if (udiv->dst[1].reg.type != VKD3DSPR_NULL)
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++count;
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if (!shader_instruction_array_insert_at(instructions, pos + 1, count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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udiv = &instructions->elements[pos];
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ins = &instructions->elements[pos + 1];
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/* Save the sources in a SSA in case a destination collides with a source. */
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mov = ins++;
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if (!(vsir_instruction_init_with_params(program, mov, &udiv->location, VSIR_OP_MOV, 1, 1)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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mov->src[0] = udiv->src[0];
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dst_param_init_ssa_vec4(&mov->dst[0], program->ssa_count, udiv->src[0].reg.data_type);
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mov = ins++;
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if (!(vsir_instruction_init_with_params(program, mov, &udiv->location, VSIR_OP_MOV, 1, 1)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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mov->src[0] = udiv->src[1];
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dst_param_init_ssa_vec4(&mov->dst[0], program->ssa_count + 1, udiv->src[1].reg.data_type);
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if (udiv->dst[0].reg.type != VKD3DSPR_NULL)
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{
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if (!(vsir_instruction_init_with_params(program, ins, &udiv->location, VSIR_OP_UDIV_SIMPLE, 1, 2)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins->flags = udiv->flags;
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src_param_init_ssa_vec4(&ins->src[0], program->ssa_count, udiv->src[0].reg.data_type);
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src_param_init_ssa_vec4(&ins->src[1], program->ssa_count + 1, udiv->src[1].reg.data_type);
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ins->dst[0] = udiv->dst[0];
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++ins;
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}
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if (udiv->dst[1].reg.type != VKD3DSPR_NULL)
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{
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if (!(vsir_instruction_init_with_params(program, ins, &udiv->location, VSIR_OP_UREM, 1, 2)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins->flags = udiv->flags;
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src_param_init_ssa_vec4(&ins->src[0], program->ssa_count, udiv->src[0].reg.data_type);
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src_param_init_ssa_vec4(&ins->src[1], program->ssa_count + 1, udiv->src[1].reg.data_type);
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ins->dst[0] = udiv->dst[1];
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++ins;
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}
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vkd3d_shader_instruction_make_nop(udiv);
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program->ssa_count += 2;
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_program_lower_sm1_sincos(struct vsir_program *program,
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static enum vkd3d_result vsir_program_lower_sm1_sincos(struct vsir_program *program,
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struct vkd3d_shader_instruction *sincos)
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struct vkd3d_shader_instruction *sincos)
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{
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{
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@@ -1553,6 +1630,11 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
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return ret;
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return ret;
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break;
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break;
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case VSIR_OP_UDIV:
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if ((ret = vsir_program_lower_udiv(program, ins, ctx)) < 0)
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return ret;
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break;
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case VSIR_OP_SINCOS:
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case VSIR_OP_SINCOS:
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if (ins->dst_count == 1)
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if (ins->dst_count == 1)
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{
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{
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@@ -8079,63 +8079,6 @@ static void spirv_compiler_emit_imad(struct spirv_compiler *compiler,
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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}
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static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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unsigned int component_count = 0;
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if (dst[0].reg.type != VKD3DSPR_NULL)
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{
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component_count = vsir_write_mask_component_count(dst[0].write_mask);
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type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[0]);
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src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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if (dst[0].reg.data_type == VKD3D_DATA_UINT64)
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uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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else
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUDiv, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
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spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
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}
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if (dst[1].reg.type != VKD3DSPR_NULL)
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{
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if (!component_count || dst[0].write_mask != dst[1].write_mask)
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{
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component_count = vsir_write_mask_component_count(dst[1].write_mask);
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type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[1]);
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src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
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src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
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condition_id = spirv_compiler_emit_int_to_bool(compiler,
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VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
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if (dst[1].reg.data_type == VKD3D_DATA_UINT64)
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uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
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else
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uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
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}
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUMod, type_id, src0_id, src1_id);
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/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
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val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
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spirv_compiler_emit_store_dst(compiler, &dst[1], val_id);
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}
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}
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static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
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static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@@ -10754,9 +10697,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VSIR_OP_IMAD:
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case VSIR_OP_IMAD:
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spirv_compiler_emit_imad(compiler, instruction);
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spirv_compiler_emit_imad(compiler, instruction);
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break;
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break;
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case VSIR_OP_UDIV:
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spirv_compiler_emit_int_div(compiler, instruction);
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break;
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case VSIR_OP_DTOI:
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case VSIR_OP_DTOI:
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case VSIR_OP_FTOI:
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case VSIR_OP_FTOI:
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spirv_compiler_emit_ftoi(compiler, instruction);
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spirv_compiler_emit_ftoi(compiler, instruction);
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