vkd3d-shader/ir: Lower UDIV to UDIV_SIMPLE and UREM.

This commit is contained in:
Giovanni Mascellani
2025-06-20 19:03:49 +02:00
committed by Henri Verbeet
parent 82ef9bf2e5
commit 596f02210d
Notes: Henri Verbeet 2025-06-25 17:09:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1603
2 changed files with 82 additions and 60 deletions

View File

@@ -8079,63 +8079,6 @@ static void spirv_compiler_emit_imad(struct spirv_compiler *compiler,
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
static void spirv_compiler_emit_int_div(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int component_count = 0;
if (dst[0].reg.type != VKD3DSPR_NULL)
{
component_count = vsir_write_mask_component_count(dst[0].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[0]);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
if (dst[0].reg.data_type == VKD3D_DATA_UINT64)
uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
else
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUDiv, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
spirv_compiler_emit_store_dst(compiler, &dst[0], val_id);
}
if (dst[1].reg.type != VKD3DSPR_NULL)
{
if (!component_count || dst[0].write_mask != dst[1].write_mask)
{
component_count = vsir_write_mask_component_count(dst[1].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, &dst[1]);
src0_id = spirv_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask);
src1_id = spirv_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask);
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src1_id);
if (dst[1].reg.data_type == VKD3D_DATA_UINT64)
uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
else
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count);
}
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUMod, type_id, src0_id, src1_id);
/* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
spirv_compiler_emit_store_dst(compiler, &dst[1], val_id);
}
}
static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@@ -10754,9 +10697,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VSIR_OP_IMAD:
spirv_compiler_emit_imad(compiler, instruction);
break;
case VSIR_OP_UDIV:
spirv_compiler_emit_int_div(compiler, instruction);
break;
case VSIR_OP_DTOI:
case VSIR_OP_FTOI:
spirv_compiler_emit_ftoi(compiler, instruction);