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vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
Constants can only be numeric.
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Notes:
Henri Verbeet
2024-10-28 18:14:14 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1227
@ -1568,20 +1568,17 @@ static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, s
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for (i = 0; i < count; ++i)
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for (i = 0; i < count; ++i)
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{
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{
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if (hlsl_is_numeric_type(data_type))
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switch (data_type->e.numeric.type)
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{
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{
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switch (data_type->e.numeric.type)
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case HLSL_TYPE_FLOAT:
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{
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case HLSL_TYPE_INT:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_UINT:
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type = fx_4_numeric_base_types[data_type->e.numeric.type];
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case HLSL_TYPE_BOOL:
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break;
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type = fx_4_numeric_base_types[data_type->e.numeric.type];
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default:
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break;
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type = 0;
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default:
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hlsl_fixme(ctx, &ctx->location, "Unsupported numeric state value type %u.", data_type->e.numeric.type);
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type = 0;
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hlsl_fixme(ctx, &ctx->location, "Unsupported numeric state value type %u.", data_type->e.numeric.type);
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}
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}
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}
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put_u32_unaligned(buffer, type);
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put_u32_unaligned(buffer, type);
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