tests/shader_runner: Add support for 3D resources.

This commit is contained in:
Elizabeth Figura
2025-04-10 20:39:09 -05:00
committed by Henri Verbeet
parent 04d3996b07
commit 587c2dc76e
Notes: Henri Verbeet 2025-06-26 17:50:53 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1606
9 changed files with 337 additions and 140 deletions

View File

@@ -34,6 +34,7 @@ struct d3d9_resource
IDirect3DSurface9 *surface;
IDirect3DTexture9 *texture;
IDirect3DVertexBuffer9 *vb;
IDirect3DVolumeTexture9 *volume;
};
static struct d3d9_resource *d3d9_resource(struct resource *r)
@@ -189,7 +190,6 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
IDirect3DDevice9 *device = runner->device;
struct d3d9_resource *resource;
D3DLOCKED_RECT map_desc;
D3DFORMAT format;
HRESULT hr;
void *data;
@@ -226,36 +226,71 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
case RESOURCE_TYPE_TEXTURE:
{
unsigned int src_buffer_offset = 0;
if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
{
fatal_error("Buffer resources are not supported.\n");
break;
}
unsigned int src_buffer_offset = 0;
hr = IDirect3DDevice9_CreateTexture(device, params->desc.width, params->desc.height,
params->desc.level_count, 0, format, D3DPOOL_MANAGED, &resource->texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
for (unsigned int level = 0; level < params->desc.level_count; ++level)
else if (params->desc.dimension == RESOURCE_DIMENSION_2D)
{
unsigned int level_width = get_level_dimension(params->desc.width, level);
unsigned int level_height = get_level_dimension(params->desc.height, level);
unsigned int src_row_pitch = level_width * params->desc.texel_size;
unsigned int src_slice_pitch = level_height * src_row_pitch;
hr = IDirect3DDevice9_CreateTexture(device, params->desc.width, params->desc.height,
params->desc.level_count, 0, format, D3DPOOL_MANAGED, &resource->texture, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
hr = IDirect3DTexture9_LockRect(resource->texture, level, &map_desc, NULL, 0);
ok(hr == D3D_OK, "Failed to map texture, hr %#lx.\n", hr);
for (unsigned int y = 0; y < level_height; ++y)
memcpy(&((char *)map_desc.pBits)[y * map_desc.Pitch],
&params->data[src_buffer_offset + y * src_row_pitch], src_row_pitch);
hr = IDirect3DTexture9_UnlockRect(resource->texture, level);
ok(hr == D3D_OK, "Failed to unmap texture, hr %#lx.\n", hr);
for (unsigned int level = 0; level < params->desc.level_count; ++level)
{
unsigned int level_width = get_level_dimension(params->desc.width, level);
unsigned int level_height = get_level_dimension(params->desc.height, level);
unsigned int src_row_pitch = level_width * params->desc.texel_size;
unsigned int src_slice_pitch = level_height * src_row_pitch;
D3DLOCKED_RECT map_desc;
src_buffer_offset += src_slice_pitch;
hr = IDirect3DTexture9_LockRect(resource->texture, level, &map_desc, NULL, 0);
ok(hr == D3D_OK, "Failed to map texture, hr %#lx.\n", hr);
for (unsigned int y = 0; y < level_height; ++y)
memcpy(&((uint8_t *)map_desc.pBits)[y * map_desc.Pitch],
&params->data[src_buffer_offset + y * src_row_pitch], src_row_pitch);
hr = IDirect3DTexture9_UnlockRect(resource->texture, level);
ok(hr == D3D_OK, "Failed to unmap texture, hr %#lx.\n", hr);
src_buffer_offset += src_slice_pitch;
}
break;
}
else if (params->desc.dimension == RESOURCE_DIMENSION_3D)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device,
params->desc.width, params->desc.height, params->desc.depth,
params->desc.level_count, 0, format, D3DPOOL_MANAGED, &resource->volume, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
for (unsigned int level = 0; level < params->desc.level_count; ++level)
{
unsigned int level_width = get_level_dimension(params->desc.width, level);
unsigned int level_height = get_level_dimension(params->desc.height, level);
unsigned int level_depth = get_level_dimension(params->desc.depth, level);
unsigned int src_row_pitch = level_width * params->desc.texel_size;
unsigned int src_slice_pitch = level_height * src_row_pitch;
D3DLOCKED_BOX map_desc;
hr = IDirect3DVolumeTexture9_LockBox(resource->volume, level, &map_desc, NULL, 0);
ok(hr == D3D_OK, "Failed to map texture, hr %#lx.\n", hr);
for (unsigned int z = 0; z < level_depth; ++z)
{
for (unsigned int y = 0; y < level_height; ++y)
memcpy(&((uint8_t *)map_desc.pBits)[z * map_desc.SlicePitch + y * map_desc.RowPitch],
&params->data[src_buffer_offset + z * src_slice_pitch + y * src_row_pitch],
src_row_pitch);
}
hr = IDirect3DVolumeTexture9_UnlockBox(resource->volume, level);
ok(hr == D3D_OK, "Failed to unmap texture, hr %#lx.\n", hr);
src_buffer_offset += (src_slice_pitch * level_depth);
}
break;
}
break;
}
case RESOURCE_TYPE_UAV:
@@ -288,6 +323,8 @@ static void d3d9_runner_destroy_resource(struct shader_runner *r, struct resourc
IDirect3DTexture9_Release(resource->texture);
if (resource->vb)
IDirect3DVertexBuffer9_Release(resource->vb);
if (resource->volume)
IDirect3DVolumeTexture9_Release(resource->volume);
free(resource);
}
@@ -421,7 +458,12 @@ static bool d3d9_runner_draw(struct shader_runner *r,
case RESOURCE_TYPE_TEXTURE:
assert(resource->r.desc.dimension != RESOURCE_DIMENSION_BUFFER);
hr = IDirect3DDevice9_SetTexture(device, resource->r.desc.slot, (IDirect3DBaseTexture9 *)resource->texture);
if (resource->r.desc.dimension == RESOURCE_DIMENSION_2D)
hr = IDirect3DDevice9_SetTexture(device, resource->r.desc.slot,
(IDirect3DBaseTexture9 *)resource->texture);
else
hr = IDirect3DDevice9_SetTexture(device, resource->r.desc.slot,
(IDirect3DBaseTexture9 *)resource->volume);
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
break;