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vkd3d-shader/hlsl: Allow the final expression in a for loop initializer to be omitted.
This commit is contained in:
committed by
Alexandre Julliard
parent
38964214cd
commit
58445da64b
Notes:
Alexandre Julliard
2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
@@ -3647,6 +3647,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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%type <list> declaration_statement
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%type <list> declaration_statement
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%type <list> equality_expr
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%type <list> equality_expr
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%type <list> expr
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%type <list> expr
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%type <list> expr_optional
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%type <list> expr_statement
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%type <list> expr_statement
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%type <list> initializer_expr
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%type <list> initializer_expr
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%type <list> jump_statement
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%type <list> jump_statement
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@@ -4875,24 +4876,27 @@ loop_statement:
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{
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{
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$$ = create_loop(ctx, LOOP_DO_WHILE, NULL, $5, NULL, $2, @1);
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$$ = create_loop(ctx, LOOP_DO_WHILE, NULL, $5, NULL, $2, @1);
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}
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}
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| KW_FOR '(' scope_start expr_statement expr_statement expr ')' statement
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| KW_FOR '(' scope_start expr_statement expr_statement expr_optional ')' statement
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{
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{
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$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
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$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
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hlsl_pop_scope(ctx);
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hlsl_pop_scope(ctx);
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}
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}
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| KW_FOR '(' scope_start declaration expr_statement expr ')' statement
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| KW_FOR '(' scope_start declaration expr_statement expr_optional ')' statement
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{
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{
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$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
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$$ = create_loop(ctx, LOOP_FOR, $4, $5, $6, $8, @1);
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hlsl_pop_scope(ctx);
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hlsl_pop_scope(ctx);
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}
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}
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expr_statement:
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expr_optional:
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';'
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%empty
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{
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{
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if (!($$ = make_empty_list(ctx)))
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if (!($$ = make_empty_list(ctx)))
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YYABORT;
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YYABORT;
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}
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}
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| expr ';'
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| expr
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expr_statement:
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expr_optional ';'
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{
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{
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$$ = $1;
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$$ = $1;
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}
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}
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@@ -215,7 +215,7 @@ todo draw quad
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todo probe all rgba (0.2, 0.2, 0.2, 0.2)
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todo probe all rgba (0.2, 0.2, 0.2, 0.2)
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uniform 0 float 0.8
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uniform 0 float 0.8
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todo draw quad
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todo draw quad
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todo probe all rgba (0.5, 0.5, 0.5, 0.5)
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader todo]
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[pixel shader todo]
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