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tests: Rename struct shader_context to struct shader_runner.
This is a bit clearer, and avoids colliding with other things named "context", e.g. struct test_context, or d3d11 device contexts. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ead5cc3113
commit
5841e79102
@@ -65,7 +65,7 @@ struct texture
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unsigned int slot;
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};
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struct shader_context
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struct shader_runner
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{
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const struct shader_runner_ops *ops;
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@@ -84,15 +84,15 @@ struct shader_context
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struct shader_runner_ops
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{
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struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
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void (*destroy_texture)(struct shader_context *context, struct texture *texture);
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void (*draw_quad)(struct shader_context *context);
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void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
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struct texture *(*create_texture)(struct shader_runner *runner, const struct texture_params *params);
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void (*destroy_texture)(struct shader_runner *runner, struct texture *texture);
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void (*draw_quad)(struct shader_runner *runner);
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void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
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};
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void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
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void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
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void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
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#ifdef _WIN32
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void run_shader_tests_d3d11(int argc, char **argv);
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