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vkd3d-shader: Implement DTOF instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
821389d274
commit
580747b224
@@ -10029,7 +10029,7 @@ static void test_shader_instructions(void)
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{&ps_dtou, {.d = {{ -1.0}}}, {{ 0, 1 }}, true, true},
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{&ps_dtou, {.d = {{ 1.0}}}, {{ 1, 0 }}, true, true},
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{&ps_dtoi, {.d = {{ 1.0}}}, {.i = {1, -1}}, true, true},
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{&ps_dtof, {.d = {{ 1.5}}}, {.f = {1.5f, -1.5f}}, true, true},
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{&ps_dtof, {.d = {{ 1.5}}}, {.f = {1.5f, -1.5f}}, true},
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{&ps_utod, {.u = {{3, 0xffffffff}}}, {.d = {3.0, 4294967295.0}}, true, true},
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{&ps_itod, {.u = {{3, INT_MIN}}}, {.d = {3.0, -2147483648.0}}, true, true},
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{&ps_ftod, {.f = {{-2.5f, -2.5f}}}, {.d = {-2.5, 2.5}}, true},
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