vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-02 13:12:48 +10:00
committed by Alexandre Julliard
parent 219bd1fc07
commit 57faa09dc0
3 changed files with 24 additions and 3 deletions

View File

@@ -69,6 +69,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6,
VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000,
VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001,
VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000,
VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001,
@@ -861,8 +862,10 @@ void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN;
const char *shader_get_type_prefix(enum vkd3d_shader_type type) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature) DECLSPEC_HIDDEN;
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context) DECLSPEC_HIDDEN;
void shader_sm4_free(void *data) DECLSPEC_HIDDEN;
void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN;