vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-02 13:12:48 +10:00
committed by Alexandre Julliard
parent 219bd1fc07
commit 57faa09dc0
3 changed files with 24 additions and 3 deletions

View File

@ -344,7 +344,7 @@ static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
}
if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
shader_desc->byte_code_size, &shader_desc->output_signature)))
shader_desc->byte_code_size, &shader_desc->output_signature, message_context)))
{
WARN("Failed to initialize shader parser.\n");
free_shader_desc(shader_desc);