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tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
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Alexandre Julliard
2024-05-14 23:00:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/863
@ -165,6 +165,26 @@ probe uav 1 (2) rui (18)
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probe uav 1 (3) rui (18)
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[compute shader]
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RWBuffer<uint> u0;
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RWBuffer<uint> u1;
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[numthreads(4, 1, 1)]
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void main(uint id : SV_GroupIndex)
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{
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uint i = u0[id] + u0[id ^ 1];
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// Non-uniform lane index
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u1[id] = WaveReadLaneAt(i, (id + 2) & 3);
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}
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[test]
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todo dispatch 4 1 1
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probe uav 1 (0) rui (18)
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probe uav 1 (1) rui (18)
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probe uav 1 (2) rui (23)
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probe uav 1 (3) rui (23)
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[compute shader]
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RWBuffer<uint> u0;
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RWBuffer<uint> u1;
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