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vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
These signatures extend the OSG5 format by a minimum precision hint, which gets ignored for now but could be implemented using 16-bit floats in the future. Fixes some shader parsing errors in Resident Evil 2. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
e7e0f4180d
commit
578ce3653d
@@ -580,6 +580,7 @@ struct vkd3d_shader_signature_element
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enum vkd3d_component_type component_type;
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unsigned int register_index;
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unsigned int mask;
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unsigned int min_precision;
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};
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struct vkd3d_shader_signature
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