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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
35
tests/hlsl/uniform-parameters.shader_test
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35
tests/hlsl/uniform-parameters.shader_test
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@@ -0,0 +1,35 @@
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% 'uniform' in the parameter list is not supported in SM >= 6.0.
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[require]
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shader model >= 4.0
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shader model < 6.0
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[pixel shader]
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float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
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{
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float4 ret;
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ret.x = asfloat(f);
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ret.y = asfloat(i);
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ret.z = asfloat(u);
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ret.w = asfloat(h);
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return ret;
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}
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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draw quad
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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float4 main(uniform float2x2 m, uniform float4 v) : sv_target
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{
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return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
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}
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[test]
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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