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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -1,7 +1,7 @@
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[require]
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shader model >= 5.0
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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RWTexture2D<float4> u;
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float4 main() : sv_target
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@@ -49,7 +49,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe uav 1 (0, 0) r (0.5)
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probe uav 1 (0, 1) r (0.6)
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probe uav 1 (1, 0) r (0.2)
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@@ -71,7 +71,7 @@ size (1, 1)
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0.1 0.2 0.3 0.4
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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RWTexture2D<float4> u : register(u0);
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float4 main() : sv_target1
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@@ -80,7 +80,7 @@ float4 main() : sv_target1
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return 0;
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}
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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RWTexture2D<float4> u : register(u1);
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float4 main() : sv_target1
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@@ -99,7 +99,7 @@ float4 main() : sv_target1
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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@@ -118,7 +118,7 @@ float4 main() : sv_target1
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Uppercase register set name
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@@ -132,7 +132,7 @@ float4 main() : sv_target1
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
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% Test that we can declare and use an array of UAVs.
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@@ -158,12 +158,12 @@ float4 main() : sv_target1
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
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probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
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% RWTexture1D types
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[pixel shader]
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[pixel shader fail(sm>=6)]
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struct s
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{
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float3 a;
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@@ -181,7 +181,7 @@ float4 main() : sv_target1
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}
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% RWTexture2D types
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[pixel shader]
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[pixel shader fail(sm>=6)]
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struct s
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{
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float3 a;
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@@ -199,7 +199,7 @@ float4 main() : sv_target1
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}
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% RWTexture3D types
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[pixel shader]
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[pixel shader fail(sm>=6)]
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struct s
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{
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float3 a;
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