tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -41,7 +41,7 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail todo]
[pixel shader fail(sm<6) todo]
RWBuffer<double3> u;
float4 main() : sv_target1
@@ -58,7 +58,7 @@ float4 main() : sv_target1
}
% Array type
[pixel shader fail]
[pixel shader fail(sm<6)]
typedef float arr[2];
RWBuffer<arr> u;
@@ -68,7 +68,7 @@ float4 main() : sv_target1
}
% Object types
[pixel shader fail]
[pixel shader fail(sm<6)]
RWBuffer<Texture2D> u;
float4 main() : sv_target1
@@ -103,5 +103,5 @@ float4 main() : sv_target1
}
[test]
draw quad
todo(sm>=6) draw quad
probe buffer uav 2 (0, 0) rgba (11.1, 12.2, 13.3, 14.4)