tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -1,19 +1,23 @@
[pixel shader]
float4 main(uniform float4 u) : sv_target
uniform float4 u;
float4 main() : sv_target
{
return trunc(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 6.0, 7.0, 3.0)
uniform 0 float4 -1.5 6.5 7.5 3.4
draw quad
todo(sm>=6) draw quad
probe all rgba (-1.0, 6.0, 7.0, 3.0)
[pixel shader]
float4 main(uniform float4 u) : sv_target
uniform float4 u;
float4 main() : sv_target
{
float a = trunc(u.r);
int2 b = trunc(u.gb);
@@ -23,14 +27,16 @@ float4 main(uniform float4 u) : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
todo(sm>=6) draw quad
probe all rgba (6.0, 7.0, 0.0, 3.0)
[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform int4 u) : sv_target
uniform int4 u;
float4 main() : sv_target
{
float a = trunc(u.r);
int2 b = trunc(u.gb);
@@ -40,5 +46,5 @@ float4 main(uniform int4 u) : sv_target
[test]
uniform 0 int4 -1 6 7 3
draw quad
todo(sm>=6) draw quad
probe all rgba (6.0, 7.0, -1.0, 3.0)