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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -1,19 +1,23 @@
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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uniform float4 u;
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float4 main() : sv_target
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{
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return trunc(u);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 6.0, 7.0, 3.0)
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uniform 0 float4 -1.5 6.5 7.5 3.4
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (-1.0, 6.0, 7.0, 3.0)
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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uniform float4 u;
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float4 main() : sv_target
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{
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float a = trunc(u.r);
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int2 b = trunc(u.gb);
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@@ -23,14 +27,16 @@ float4 main(uniform float4 u) : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (6.0, 7.0, 0.0, 3.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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float4 main(uniform int4 u) : sv_target
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uniform int4 u;
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float4 main() : sv_target
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{
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float a = trunc(u.r);
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int2 b = trunc(u.gb);
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@@ -40,5 +46,5 @@ float4 main(uniform int4 u) : sv_target
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[test]
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uniform 0 int4 -1 6 7 3
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (6.0, 7.0, -1.0, 3.0)
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