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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -1,4 +1,4 @@
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[pixel shader]
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[pixel shader fail(sm>=6)]
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void sub2(in uniform float4 i, out float4 o)
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{
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o = i;
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@@ -17,5 +17,30 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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uniform float4 a;
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uniform float4 b;
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void sub2(in float4 i, out float4 o)
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{
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o = i;
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}
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void sub(float a, float b, in float c, in float d, out float4 o)
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{
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sub2(float4(a, b, c, d), o);
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}
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void main(out float4 o : sv_target)
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{
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sub(a.x, b.x, 0.3, 0.4, o);
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}
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[test]
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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