tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s
{
foo = float;
@@ -9,7 +9,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s = sampler_state
{
foo = float;
@@ -20,7 +20,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s
{
2 = 3;
@@ -31,7 +31,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s
{
2;
@@ -42,7 +42,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s
{
foo;
@@ -53,7 +53,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
sampler s
{
foo = bar
@@ -104,7 +104,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float f
{
foo = (sampler)2;
@@ -115,7 +115,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float f
{
foo = (faketype)2;
@@ -126,7 +126,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float f
{
foo = (sampler)bar;
@@ -137,7 +137,7 @@ float4 main() : sv_target
return float4(0, 0, 0, 0);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float f
{
foo = bar();