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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -8,13 +8,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (-1.0, -1.0, -1.0, -1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -41,7 +41,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -54,13 +54,13 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1, 1, 1, 1)
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uniform 0 int4 -1 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (-1, -1, -1, -1)
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uniform 0 int4 0 0 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0, 0, 0, 0)
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[pixel shader]
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@@ -73,7 +73,7 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 3 4
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1, 1, 1, 1)
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[pixel shader]
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@@ -87,5 +87,5 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 0 0
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uniform 4 int4 3 4 0 0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1, 1, 1, 1)
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