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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -38,10 +38,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.2
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float 0.8
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8)
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[pixel shader]
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@@ -65,10 +65,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.3, 0.4, 0.5, 0.6)
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uniform 0 float 0.8
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -92,13 +92,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.3, 0.4, 0.5) 1
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uniform 0 float 0.9
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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[pixel shader]
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@@ -119,13 +119,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.6, 0.7, 0.8) 1
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uniform 0 float 0.9
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.4, 0.5, 0.6, 0.7) 1
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[pixel shader]
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@@ -166,23 +166,23 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.1, 0.1, 0.1, 0.1) 1
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uniform 0 float 0.1
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2) 1
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uniform 0 float 0.3
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 0 float 0.7
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.8, 0.8, 0.8, 0.8) 1
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uniform 0 float 0.9
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.9, 0.9, 0.9, 0.9) 1
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[pixel shader]
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@@ -211,10 +211,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.2, 0.2, 0.2, 0.2)
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uniform 0 float 0.8
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader todo]
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