tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -7,6 +7,11 @@ float4 main(out Texture2D tex : TEXTURE) : sv_target
}
% dxcompiler crashes.
[require]
shader model < 6.0
[pixel shader fail todo]
struct params
{
@@ -23,7 +28,7 @@ float4 main(inout params x) : sv_target
shader model >= 5.0
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
uniform float global;
struct apple
@@ -32,7 +37,12 @@ struct apple
float4 pos : sv_position;
};
#ifdef __hlsl_dx_compiler
uniform float param;
float4 main(struct apple input) : sv_target
#else
float4 main(struct apple input, uniform float param) : sv_target
#endif
{
return input.tex.Load(int3(0, 0, 0)) + global + param + input.pos;
}
@@ -89,7 +99,7 @@ filter linear linear linear
address clamp clamp clamp
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
struct apple
{
Texture2D unused; // must reserve t1
@@ -113,7 +123,7 @@ todo draw quad
todo probe all rgba (416.0, 416.0, 416.0, 111.0)
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
Texture2D tex;
struct apple
@@ -157,7 +167,7 @@ filter point point point
address clamp clamp clamp
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
Texture2D tex;
sampler sam0; // must reserve s3